![]() Right-click in the project window and select Create -> Rendering -> Universal Render Pipeline -> Pipeline Asset.To do this, you have to create a Scriptable Render Pipeline Asset. Unity automatically installs the URP package and sets up your project to use URP. In the Template section, select the Universal Project Template.Open Unity Hub and Click the New Button.We recommend using Unity Hub to manage your projects and your versions of Unity. To use the URP, you must either create a new Project that use URP, or upgrade an existing one. Step 2-1: Using the Universal Render Pipeline Install the ZED SDK and restart your computer.Explore the Samples included in the plugin.Read the Key Concepts & Scripts and Build Your First AR/MR App guides to get started.If so, go to Project Settings -> XR Plugin Management and Install the XR Plugin Management system by clicking the button. You might be prompted with an error saying The type or namespace name ‘Management’ does not exist in the namespace ‘UnityEngine.XR’.Import the ZEDCamera.unitypackage into Unity.To develop applications in Unity with your ZED, you’ll need the following things: Previous versions are supported by previous plugins SDK: Contains files and resources to interface the ZED SDK with Unity.Prefabs: Contains the main prefabs to add ZED camera to a scene: ZED_Rig_Mono and ZED_Rig_Stereo.Examples: Contains sample scenes illustrating how to use the plugin.Editor: Contains scripts to add functionality to the Unity editor interface.XR: Configuration assets for XR management.The package contains the following subdirectories: ![]() Many of its core features, such as mixed reality, take minutes to implement thanks to its prefabs. ![]() It includes assets, scripts, and sample scenes to assist with development. The ZED Plugin for Unity is available as a Unity package.
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